![]() In order to maximise the yield from getting a Lucky, you must have at least 100 minutes (or 1 hour 40 mins) worth of CpS in your bank.15 minutes worth of cookies (which is CpS * 900) + 13, whichever is less.15% of the current amount of banked (i.e.Instantly gain an amount of cookies equal to either:.As of v.2.002, it appears that all Golden & Wrath cookie effects will stack with each other, even pairs of buffs such as Frenzy and Clot (which previously would override each other). See Golden Cookie Probabilities for more details. Note: These numbers are long term probabilities for clicking Golden Cookies only. During the "angered" stage of the Grandmapocalypse, or if Skruuia is selected in the Pantheon, all naturally spawning Golden Cookies will be replaced with Wrath Cookies if Skruuia is selected, all Wrath Cookies will also have an increased chance of a negative result. However, the number of missed clicks can still be found by typing Game.missedGoldenClicks into the console.ĭepending on which stage of the Grandmapocalypse the player is on, a red Wrath Cookie may be spawned instead of a Golden Cookie, which has a chance to give a negative result instead of a positive one. The menu also used to include the number of Golden Cookies you didn't click, but Orteil removed the feature because many players were complaining that it was "messing with their OCD". The player can see how many Golden Cookies you have clicked in the Stats menu. ![]() The frequency and duration of on-screen Golden Cookies can be increased via certain Upgrades. If it is clicked before it disappears entirely, it will grant the player one of several semi-random outcomes, all of which will bolster the player's cookie production in some form or another. When spawned, a Golden Cookie will gradually grow and pulsate on the screen before slowly fading into nothing over the course of 13 seconds. Golden Cookies are recurring objects that show up on the screen in a random position during normal gameplay. Orteil revealed in an AMA on Reddit that three unused sprites of marshmallows were originally intended to be part of the toys mechanic, but were never implemented.News : what do golden cookies taste like? Study reveals a flavor "somewhere between spearmint and liquorice". In the code, the checks to activate them are consecutive and have short, playful code comments: the code comment for the toys check says "teehee!", while the comment for winklers says "squeak". Toys can be seen as the sister mechanic to Winklers, as both are temporary changes caused by a 1/10,000 chance upon starting the game and have minimal effect on gameplay. The size-changing effect of type 2 toys may be unhelpful as it can launch smaller toys in front of the Big Cookie, causing potential Big Cookie clicks to instead grab the toy. ![]() ![]() The toy types have differing mechanics beyond appearance: type 1 toys are fewer in number and more average in size, while type 2 are more numerous and can grow or shrink in size after spawning. ![]() The type is chosen upon toys spawning and cannot be changed without console commands. There are two types of toys: type 1, which resemble a smaller Big Cookie, and type 2, which take the appearance of various purchased flavored cookies. Toys are not permanent and will disappear when the game is closed. Note that toys cannot appear if milk is hidden in the options menu, although if the milk level is at 0%, they float at the bottom of the left panel. Toys can be picked up, dragged, and thrown with the cursor, and idly float on the Milk. They have a 1/10,000 chance to appear upon opening the game. Toys are interactive, physics-enabled objects that can appear in the left panel when Cookie Clicker loads. An example of type 2 Toys floating on milk ![]()
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